RDR2: A Definitive Guide to Every Companion Item Request & Where to Find Them
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Red Dead Redemption 2 is a masterclass in world-building, and much of its enduring appeal lies in the intricate details and deep relationships between the members of the Van der Linde gang. One of the most rewarding side activities, which contributes to the “Errand Boy” trophy/achievement, is fulfilling the various item requests from your camp companions. These small, character-driven quests not only provide valuable insight into the gang members’ personalities but also offer unique rewards and boosts to your honor. However, these requests are often time-sensitive and can be easily missed. This comprehensive guide details every companion item request in RDR2, their locations, and the specific conditions for triggering them to help you achieve 100% completion.
Important Note: The majority of these requests are only available during Chapters 2, 3, and 4. They can be very finicky to trigger, often requiring you to be at camp at a specific time of day and talking to the right person. If a character isn’t asking for an item, try leaving and returning to the camp, sleeping, or completing a few story missions to advance the game’s timeline. Always check your log for active requests. This guide is structured by character for easy reference.
Chapter 2 Requests (Horseshoe Overlook)
Jack Marston
- Item Request: A Comic Book.
- How to Trigger: Jack will ask for a comic book while he’s sitting with his mother, Abigail, near the campfire during the daytime.
- Location: This item is found inside a small cabin at a place called Osman Grove, located to the northeast of Emerald Ranch. It can also be found in various drawers and chests in abandoned cabins and houses across the map.
- Reward: A small increase in honor.
- Item Request: A Thimble.
- How to Trigger: This request is made by Jack or Abigail. You may find Jack drawing in his sketchbook or Abigail darning clothes. The request can be a little random but usually triggers during the early afternoon.
- Location: The Thimble can be found in a cabin at a location called Manito Glade, which is north of Annesburg. Check the nightstand drawer inside the cabin.
- Reward: A new item for the camp.
Javier Escuella
- Item Request: Oleander Sage.
- How to Trigger: Javier will ask for this item while he is sharpening his knives at the camp. This usually happens in the mornings.
- Location: Oleander Sage is a common plant found in the swampy areas around Lagras and Bayou Nwa. It is distinguished by its purple flowers.
- Reward: A special crafting recipe.
Mary-Beth Gaskill
- Item Request: A Fountain Pen.
- How to Trigger: Mary-Beth will ask for a pen to write a story. You can find her reading or writing near the campfire.
- Location: The Fountain Pen is located in a cabin called Hani’s Bethel, southwest of Valentine. Check the small desk inside.
- Reward: A small increase in honor.
Pearson
- Item Request: A Rabbit Carcass.
- How to Trigger: Pearson will ask for a perfect rabbit carcass for a new stew recipe. This is one of the more common requests to trigger and can happen at almost any time of day while he is cooking.
- Location: Perfect Rabbit carcasses can be obtained by hunting rabbits with a Varmint Rifle or a bow and small game arrows. They are abundant throughout the open plains of New Hanover.
- Reward: Your health core will be slightly fortified for a time.
Charles Smith
- Item Request: A bottle of Moonshine.
- How to Trigger: Charles will request Moonshine when he is sitting by the campfire at night.
- Location: Moonshine can be found in various shacks and hideouts around the map, particularly in the swampy areas of Lemoyne. It can also be purchased from fences in Saint Denis or Rhodes.
- Reward: Charles will gift you a special arrow recipe.
Sean MacGuire
- Item Request: Kentucky Bourbon.
- How to Trigger: Sean will request this when he’s sitting by the campfire in the late evening.
- Location: Kentucky Bourbon is a very common item and can be found in saloons, abandoned buildings, and a wide variety of locations. The easiest way to get it is to simply purchase it from any general store.
- Reward: A crafting recipe.
Chapter 3 Requests (Clemens Point)
Dutch van der Linde
- Item Request: A Smoking Pipe.
- How to Trigger: Dutch will ask for his pipe while he is sitting in his tent or at the main table. This is a very sensitive request and must be done before a certain mission in Chapter 4.
- Location: The pipe is located in the cabin at the Watson’s Cabin location, north of Valentine. It is on the fireplace mantel.
- Reward: A unique interaction and a conversation about the gang’s history.
Hosea Matthews
- Item Request: A Book.
- How to Trigger: Hosea will ask for a book to pass the time while he’s sitting around the camp.
- Location: A book can be found in a cabin called Manito Glade, located north of Annesburg, on a small table.
- Reward: A small increase in honor.
Pearson
- Item Request: A Naval Compass.
- How to Trigger: Pearson will ask for a naval compass for one of his crafting projects. This is a crucial request for the “Errand Boy” achievement.
- Location: The Naval Compass is found inside the boat at the end of the dock in the Lakay region, in the swamps of Lemoyne. The boat is old and sunken, so it might be tricky to spot.
- Reward: A special compass to put on the gang’s table.
Sadie Adler
- Item Request: A Harmonica.
- How to Trigger: Sadie will be seen humming or sitting alone, and will ask for a harmonica. This request is very time-sensitive.
- Location: A harmonica can be found in a cabin called Old Trailman’s Cabin, west of the O’Driscolls’ hideout at the start of Chapter 2. It is on a nightstand inside.
- Reward: A unique conversation with Sadie and a new item to place in your tent.
Abigail Roberts
- Item Request: $5.
- How to Trigger: Abigail will ask for $5 to buy something for Jack. This is a simple request that triggers when you talk to her in camp.
- Location: You just need to have $5 on hand.
- Reward: Abigail thanks you and your honor is slightly increased.
Chapter 4 Requests (Shady Belle)
Hosea Matthews
- Item Request: American Ginseng.
- How to Trigger: Hosea will ask for ginseng to make a tonic. He can be found sitting in his tent or near the campfire.
- Location: American Ginseng is a common plant found in the forested areas of West Elizabeth and the Heartlands. You will need to forage for it.
- Reward: A crafting recipe.
Lenny Summers
- Item Request: A Pocket Watch.
- How to Trigger: Lenny will ask for a pocket watch to help with his studies and readings.
- Location: A pocket watch can be a random drop from enemies you loot or can be purchased from the fence in Saint Denis.
- Reward: A small increase in honor.
Tilly Jackson
- Item Request: A Necklace.
- How to Trigger: Tilly will ask for a necklace to wear.
- Location: Necklaces can be found by looting defeated enemies, or by searching in drawers and chests in abandoned buildings and homes. They can also be purchased from a fence.
- Reward: A unique conversation and a small increase in honor.
Molly O’Shea
- Item Request: A Pocket Mirror.
- How to Trigger: Molly will ask for a pocket mirror. This is a particularly rare request to trigger, as Molly is often withdrawn and secluded.
- Location: The Pocket Mirror is located inside the second train car of the derailed train, northwest of the Bacchus Station. You will need to climb up to reach it.
- Reward: A small increase in honor.
Conclusion: The Reward of Effort
While the rewards for these item requests may seem small in the grand scheme of things, they are a vital part of what makes Red Dead Redemption 2 such a rich and immersive experience. They add depth to the gang members’ characters, humanizing them and making their fate feel all the more impactful. Completing these requests is not just about ticking a box for an achievement; it’s about investing in the lives of the people you ride with. By following this guide, you can ensure that you don’t miss a single one of these special moments and gain a deeper appreciation for the nuanced relationships that define Arthur Morgan’s journey. Remember to check your camp frequently and talk to everyone—you never know who might have a story or a special request to share.